starsector edit planet. Put multi word names in quotes and you can get the spec id from planet_gen_data. starsector edit planet

 
 Put multi word names in quotes and you can get the spec id from planet_gen_datastarsector edit planet  captains and officers), and 3,020 names for stellar objects (i

Literaly as i saw the ground map! Uh. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. 96a] Experimental Hull Modifications 0. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Fury is D tier, Champion is C tier. 96a] Console Commands v2023. open console 3. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Each time I've changed a sector's capital that radius seems to decrease. All planets have a random number of planetary features which increase the number of districts a world can support. Personal Contacts. Consult tooltips for detailed information about production processes. itssetmarket size. 96a] Force Auto Resolve (v0. Setting to edit max size for gov. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. ago. 95 and doesn’t have Nexerelin, it will not work. Late to the party but here are some QoL and visual mods. While the commands themselves aren't case sensitive, arguments are. It's actually a buff cause it comes with pop growth. Litigation over whether this device is of inherently unsafe design or. e. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. Nexerelin reinstates this "feature" I believe. A lot of things have changed, that effect colonies in starsector 0. Bases will always be found orbiting a planet or within a terrain feature such as an asteroid belt. 2. dodpl1. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. The cryosleepers ("Calypso" and. those vulture scavengers. - Minerva - small frozen planet orbiting Vesta, suitable for industry. 149. edit: Also would recommend MOSS (Mod Organizer for StarSector). json to change the level cap, but that will leave the experience/level scaling in place. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. I try to put all of those planets in the same system if at all possible for overlapping system patrols. Guide att Reddit By this metric, the Core sector is between 177 million and 1. If you are not in the system they don't even attack star fortress. Only two cryosleepers can be found per sector. 91, or had, say, Nexerelin, and your laptop is version 0. 3x. Categories Categories: Add category. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. The skilled up mod,. This mod includes 10 additional features and three loose scripts. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. I thought this was fixed so you can't remove the decivilized modifier. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. The colony needs to be at low stability(3<) for 16 mounths to have a decolonisation check, ach mounth it will verify if the colony is at 0 stability and if true, it will them check for decivilization, this also means it can take a lot of time to decivilize a planet, even having some chance of it *never* decivilizing. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. If one is desperate enough to live in this "colony", those are the two words most commonly used. i save the game while orbiting the planet i want to edit and copy that save to the desktop or wherever as a backup. 2mil/month easily. Planet B needs volatiles for the fuel, and it produces drugs from refining. Alliances offer mutual assistance in times of war. Bitbucket. "The Scythe of Orion" is a quest introduced in Starsector 0. New hullmods and planet type. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This happened multiple times. in my case my problem is : how to do the same for a nebulae ? getCenter for the reference entity ? and the radius for the distance ? My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. . A much more lucrative option is smuggling. most games have modifiable UIs. 205. ) Find the planet that you want to edit. though after brief search i cant seem to find it. Ignore or stay under tech threshold per planet - distribute your industries on more planets. Evolution. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. It's also. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. setLocation(0f, 0f); and this would move the planet to the center of Corvus. Content Consumer Private. 96. The procedure is the. Starts from a planet with pop 6 or greater. so i add a orbital ring to my planet. Hikurac • 4 yr. 8 warships strapped together was too much, so combat versions will only get 4. More experience and new update StarSector 0. now save the game and load it. Logged. You can also add a synchotroncore to your inv with additem synchotron. i leave the game running. Can't even find it. Once in the game, you can summon the console with control+backspace and enter your commands. Technically you can do this on the patrol hq also but it's just a 25% increase to. I have completely no problem with pather cells in vanilla this way and net 1. That will add a stable location at the player fleet's current position. Spawning Instructions. Not to be confused with Cryosanctum. 95. Yes, an early guess is it looks like an issue with the type of planet you are trying to make. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Mining is fairly low on the maintenance costs. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. 96a: - Support for Unknown Skies planet type change projects. Open the Settings file and change "playerMaxLevel":50, The needed experience after this gets pretty crazy so you would also want to change "xpGainMult":#, to whatever you find necessary. Save. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. The tutorial source code can be found at:Search. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. ) Get Notepad++. It has two modes: Scrolling (default) and Pages (legacy). With an alias, spawnstableloc will work as shorthand for the full command. Magiclib. Sokoll131 • 3 mo. finished it up, adapted it for Starsector, and wrote a few other quests. Increases the income of all colonies in the system based on how cool the planet is. Planet Search. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. if you are able to locate GUI/UI file, you should be able to change it. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. The Kingdom of Terra. You can change [star] the id to anything you want but make shure that all other planets orbit what you changed it to. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. You can also get 'em from derelict ships but its a bit more rare. a small guide to Editing items in savegames. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Starsector > Mods > Modding >. Feb 29, 2020 22 54. Quite a few mods add additional structures and I find I fill out the structure slots a lot faster than the industry slots weirdly enough. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. It used to be called Starfarer. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. The economy for the whole starsector is based on industry production, and trade shortages. Following fields define the number of stuff you will. I recommend using a mod manager like SMOL or MOSS. For this to be the case you need to order fleets to do so. This is no longer a thing. - Added unique admin skill for Sindrian Fuel's planet administrators Other Changes: - Fixed bug with Company patrol stop searches - Added more ship variants - Changed Lion Guard's HQ. The tutorial source code can be found at:Map and System Creation [edit | edit source]. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Starsector is a universe with magitech and planet-killers. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. By default this mod does: Increased map size 1. Compatibility improvements I intend to make once other mods update for 0. You take the role of a space captain seeking fortune and glory however you choose. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". brandonvortex. Administrators are hired the same way as Fleet Officers. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. 18. It's a good way to speed through ruin exploration without scanning every single planet. Just google starsector add planet, there's a couple threads. Planet/Colony Descriptions : r/starsector • 9 mo. !!!Creating a system with planet at fleet position. Go to starsector r/starsector. 3) Good planets are going to be kept by you. Just edit the ones you want to add new portraits to. Stay Connected with Werit: > Mods > [0. pretty sure the modifier is from the "Unknown Skies" Mod. Tactical and saturation bombardment operations are available. profit. Go to planet info screen Activate console command Type in addconditon. Games. By default, the 64-bit version of the game allocates 1. This mod adds allows you to build more buildings on a colony. Subreddit for the PlanetSide franchise, a series of games developed by Rogue Planet Games and published by Daybreak. The amount of resources that can be exported and imported both in-faction. edit: should be top left of the window somewhere, above the manage industries button. Editing planet size from save file. Give AI cores to station commanders. It can be built at any Colony that has a Spaceport. I need more information. e. You can remove any condition with the right items. So you got desertic if you came from a. Edit Variants: added checkboxes to force maximum combat skill. . Heavy Industry has a base upkeep of 6 000 credits, increasing by. • 2 yr. It works as you'd expect. Download. Edit: what you're doing there is changing the memory allocated to the game from 1. Simply change that number to how many colonies you wish to command. Bribing an official, something like that. 1) - 0. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize precisely those worlds that I surveyed. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. Commissioned Crews mod supported. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. This section of the wiki is for creating mods. Harmless_Drone. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Only two cryosleepers can be found per sector. I am attempting to do this to an colonized planet but. I upped it to 8 because the new industry items are intended to balance the size reduction. Nexerelin 4X mega mod just added real time ground combat / Invasions. these blueprints will be added as "learned". 1 / 2. to wipe out a planet/station after defeated the defending force (orbital/battle station/star fortress). Increases the income of all colonies in the system based on how cool the planet is. I. not a luddite. Hazard rating barely matters. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. 205. I forgot what the planet's initial state are, but now they are both Terran Worlds. There's an example command to spawn planets here, and campaign entities here. 14, for Starsector 0. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. Hypershunt tap. A bombardment cannot be executed while a functional orbital station is present around the planet. • 4 yr. A single gamma core is worth +3 rep to the Luddic Church, +2 to the Hegemony, +0. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. 1. though after brief search i cant seem to find it. Cryoarithmetic Engine. You can then use the “RemoveCondition” command to remove the condition after. Starsector Basic Planet Modding Tutorial. Facts in real life may not apply here. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. Reviewers praised the game on release. edit: Better deserved S-mods. Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination. TiberSeptimII • 2 yr. Populated by a few fiercely independent settlers, criminals, and oddballs. Edit: Those ships even get sneaky sounding names lol. Add a Comment. If you have created your own, make sure you check those related files. You could use. Starsector. csv. Safe operation requires prodigious quantities of volatiles. Starsector > Mods > [0. What, like "gas giant", "barren", "tundra"? Probably is somewhere, maybe even hidden in comments in the core code, thought I wouldn't know where. New hyperspace storm pattern. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Summary: Acquire production hullmods from derelict mothership. csv or through code), and is removed from a ship, then the base hullSpec will be restored. 1. I come back and I encounter this bullshit pretty much immediately. This is installed just like any regular mod. This tutorial explains how to create a market in a new star system on a new planet. StarSector wapons guide is back. Mining: 1. Step 2. Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. That's just my experience and there's not enough information on it. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. Just give the government plenty of supplies and the rebellion will eventually end. The higher your accessibility, the more income your colonies will generate. close. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . then i search for jungle planets in the save file, edit the radius and save. Now here I am many years later it's still decivilized even though it's the gem of the sector. –In-game description. Most of these planet types are habitable and class IV or V. Added two rare planet types with their "built-in" planetary condition. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. But if you want to increase the number of industries per colony you need to edit the settings file. In my experience, volatiles are the most profitable. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. Look for settings. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. That's all. code not provided in this post. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Colonies were added in version 0. 1 / 3. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. 41. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. This tutorial explains how to create a market in a new star system on a new planet. 5 to Tri Tachyon, and +1 to the rest. A shame, since they're generally good ideas . videogame_asset My games. It just makes hot and very hot worlds more desirable. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. The fuel requirement depends on the level of ground defenses at the. Lets take a few to fix it. StarSector Wiki is a FANDOM Games Community. 91. So, from Industrial, Kletka Simulations produces AI cores. Mods inter-compatibility and integration. 9a. Cryosanctum is a special non-industry structure. Open the save in notepad++, search for the planet name. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. make it habitable, add water so it becomes fertile. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. Supercomputer. r/starsector. The fuel requirement depends on the level of ground defenses at the. Open comment sort options. System: - Calvera - yellow star at the center of the system and its namesake. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. Starsector > Mods > [0. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. Add a Comment. r/starsector • 24 days ago. Go to starsector r/starsector. Warmonger. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. Can't help you with your issue, unfortunately. (Mirror) Slightly older build (v0. To install the mod, simply download the . Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Don't do a full deploy, insted deploy in waves using the reiforcements (G by default), so you can get a stable battle line on the start, for that deploy a single frigate and tell it to retreat imediatly. Provides +2 stability to the colony. It had a big fleet of Hegemony XIV ships, but AI-operated. Edit: You still need to find source of volatiles, but still it's not a bad system to start with. StarSector wapons guide is back. While there's no wrong way to play, here i'll focus on what i think is the easiest career. – Terraforming in starless systems using the fusion lamp. Kentington's quite infamous for his mods being memory leaks, too. All types of raid give - 3 stability. I can’t believe I just randomly found it lol. Right-click your desktop shortcut for Starsector and select "Open file location". A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . which would explain why Chico is the largest planet and only size 8 planet. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. . It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. This tutorial explains how to create new star systems with planets to add to your Starsector game. Step 3. Figured this was a good time to release it and get feedback before getting too far with more quests. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. 7x10^7, IE a size 7 planet. Editing game files might work. 1. Now remember the character's first and last name from step 1. After that you can still procede with its removal, but youll get a bad, non-removable colony modifier for it. ago. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. You can also add alias spawnstableloc to the start of that command to make a permanent alias.